13 thoughts on “Forums

  1. Andy Graham

    Just a question on the meaning of “Land” when foes move with reference to when they bump back.
    Does it mean on each step of the foe move when they land on another foe durring there move phase?

    Or just where the foe will end up with the last step of thats foes move if they land on another character that it matters for bumping back?

    Just wanted to make sure I was getting it right.
    Andy

    Reply
  2. wes

    Hi, first of all, great game. I love it.

    My question is, are there any scenarios or campaigns available? Or in the works?

    Thanks,
    Wes

    Reply
      1. wes

        After playing Kings Armory a few times with my friends, we have become addicted. I just ordered nearly $50 worth of expansions for it. :) I was wondering if you had plans to release anymore expansions?

        Wes

        Reply
        1. John Wrot! Post author

          Wes,

          We’re working on a very large expansion pack possibly with a 2nd printing. If you have any ideas for Heroes, but especially for monsters I’d love to hear them.

          Reply
          1. wesley harmon

            The biggest thing I can think of would be a campaign, a long term goal to attain. Also, more enemies and heroes are always nice. :]

            p.s.
            We are really excited to see what the expansion holds.

            Reply
            1. John Wrot! Post author

              Thanks for the great idea. I’ve considered such an idea since the original Kickstarter, and I think after some expansion Monsters bring even more variety we’d be able to do more with it. The hard part for me as a creator would be having to limit it to X number of players, as rebalancing scenarios for more or less players might be tough. I’ll def look into this more though. : )

              Reply
  3. Jari

    My husband got King’s Armory, and our whole family is now addicted :-) We are figuring out that we have been playing it incorrectly, though, and have just come across a question: On the tile that is a 4-way, which way do the monsters go? They obviously do not head back to the entrance, yet if they follow the red following the red path and yellow following the yellow path, either they head back or there are 3 of the four paths going the same way while just one goes the other. Is this right? What happens at this tile? Thank you!

    Reply
    1. John Wrot! Post author

      Jari,

      Thanks so much, and I’m so glad you guys are having such a good time with it.
      As for the 4-ways, when you set up a route with a 4-way, you have to make sure that all roads lead to the exit. You can totally set up roads that become infinite loops, and ones that lead the monsters back out the entrance if you’re not careful. – It can be a lot of fun, but you do have to be careful when using those tiles.

      Thanks again, and I hope I’ve guided you in the right direction here. (pun intended)

      John

      Reply
  4. Jari

    Thank you, John, for your answer. We have just come across another problem:

    We are playing a 7 Wave 7 Player game. I just set out the foes for Wave 6, and all we have left for the 20 foes that show up on Wave 7 are about 12 Level 1 foes.

    When we kill the foes, are we supposed to recycle them, or pull them out of the game? If we don’t recycle/reuse the foes, what do we do for the seventh Wave? Do we just not have the total number of foes show up?

    The way I read the rules about Monster Shortage, when we ran out of Level 3 foes, I used Level 2. This used up the Level 2 foes, so when I rolled Level 3, I used a Level 1 foe. I also used up the Levels 4 & 5 while setting up for Wave 6. This left me with just Level 1 for the last Wave. It doesn’t sound right, yet that is how I read the rules. We found nothing in the rulebook about what to do with the foes that we killed. Thank you!

    Reply
  5. Dustin Schulze

    I have invented a concept and design that is complete and masterful. How do I get someone to take the time out of their busy schedule and let me pitch to them, or send them a short video about the game?

    Thanks

    Reply
    1. John Wrot! Post author

      Dustin,

      First, good for you! : ) That’s a big accomplishment.

      There are a number of blog-authors who have writ a bit on this topic, and BGDF will be your friend as well, and I’d say start there for guidance and advice that goes deep. In general from one publisher’s standpoint, submissions that are copy and pasted in my contact us form I tend not to give time to. If you don’t know GKG, the type of games we make, or at least make your email personal and catered to us, it’ll likely get deleted; and I’m not one to not reply to an email or comment.

      As with anything: Know your audience. Beyond that, If you’re involved in their work (a backer of their Kickstarter, a regular in their blog comments, etc.) they’re also much more likely to take the time for looking over your submission.

      John

      Reply

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